This is what OP (jl6) seemed to be driving at:
I failed to grasp this initially I agree with you here - but only for films and novels where the reader/viewer/audience lacks agency. > When it comes to works of fiction, what we need to be looking at are the intents and assumptions of the in-universe fictional architects and/or typical users of the space. The misunderstanding seems to be my fault (oops) I meant the opposite - games have an additional layer in which 'Nakatomi space' can exist.
everyone agrees differences exist, but you haven't explained how any of those differences make 'Nakatomi spaces' in games somehow less legitimate than in movies like Die Hard.